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RoboCop Rogue City Review

RoboCop Rogue City Review

RoboCop: Rogue City uses nostalgia to its advantage, pulling at it whenever possible. Teyon, the developer, is known for making rough games. Their past titles, like Terminator: Resistance, had technical issues.

RoboCop: Rogue City captures the essence of 1980s and 1990s movies despite some glitches. Taking place after RoboCop 2, the story is set in Old Detroit, which is suffering from the drug known as Nuke. The influence of Frank Miller can be felt in the morally questionable missions and the use of terms like “Creep,” “Slime-ball,” and “Dirtbag.” Teyon understands the RoboCop license well, as evidenced by their game set before the disappointing RoboCop 3.

Treyon has created a realistic RoboCop world using Unreal Engine 5. The graphics are glossy and impressive. Lumen makes ray tracing, and Chaos quickly disrupts that shiny world. So, Treyon has finally fixed its problems.

RoboCop: Rogue City gets a UE5 boost

Treyon has achieved a smooth experience with a small team thanks to Unreal Engine 5. The streets of Old Detroit are wet and shiny, with beautiful lights all around. During a gunfight, the red and blue emergency lights reflect on every surface, creating a fantastic and solid display with sparks dancing in puddles.

RoboCop occurs in various locations, including the murky streets of Old Detroit, a small hub area, a glossy marble-rendered courtroom, abandoned warehouses, and filthy sewers. I enjoy watching scenes in movies where there are riots in a high-security prison. The special effects make it look realistic, with thick smoke filling the screen.

Treyon loves Epic’s new engine. It makes Chaos break the game world excitingly, which matches the feeling of being a powerful armored hero.

UE5’s technical foundations contribute to the immersive destruction of RoboCop’s environments and enemies. The developers’ enthusiasm for exploring the license adds an enjoyable level of violence to the game, surpassing its standard gameplay.

I enjoy the way RoboCop’s Auto-9 gun is used in the movie. At first, it can quickly destroy scenery, but it’s a bit slow and lacks power. However, by solving some simple circuit board puzzles, you can upgrade it into a weapon that can shoot a powerful bazooka shot or fire rapidly like a machine pistol, tearing through the screen.

RoboCop: Rogue City still has the Teyon touch

RoboCop: Rogue City is a fun game that uses UE5 well. However, it still has some issues like occasional frame rate drops, ghosting, texture pop-in, lighting glitches, stiff animation, and a general lack of polish seen in previous games from this developer. Certain cutscenes are pretty awkward, and the timing could be better. However, it doesn’t matter or spoil the experience.

RoboCop: Rogue City brings joy not only through its technical achievements but also despite its flaws. The game successfully immerses players in a 1980s-replicated world. Teyon’s game is great because it fully embraces the fun of the RoboCop license. The game features a captivating character and world that are both entertaining and morally complex. The hero can also level up, adding to the game’s enjoyment.

A skill tree lets you unlock new abilities, like a shield that bounces bullets back at enemies, slow-motion bullet time, and a powerful punch. These abilities are designed to be like those in video games and are not usually surprising.

RoboCop: Rogue City Upgrades

RoboCop: Rogue City offers upgrades that make conversations and crime scene scanning more interesting. Psychology perks provide insights into conversation outcomes, which affect the game’s multiple endings. Once again, it’s not new, but it helps you feel like you’re part of RoboCop’s world.

Teyon has the most fun during the time spent between main missions. Drug dealers discussing economics and radio ads promoting children planning their funerals will be interrupted. When an executive at OCP passes away, you might hear their coworkers discussing whether a bonus is still possible. The script greatly improves RoboCop: Rogue City, despite some occasional animation or texture issues.

RoboCop: Rogue City goes beyond just shooting and killing bad guys. It offers a variety of challenges and quests that fully capture the essence of the RoboCop franchise and create an immersive experience.

Do you recall those funny news clips from the Paul Verhoeven film where the robotic police officer rescued kittens? Teyon is fully committed. In this game, you complete small quests by advising tramps and saving cats. The delivery is deadpan, intentionally and unintentionally, due to a small budget.

RoboCop: Rogue City rises about its flaws

RoboCop: Rogue City is action-packed with a focus on shooting. While there are some RPG elements, the game keeps the excitement going with plenty of intense shooting gameplay. The AI can be clumsy and tends to run into your bullets. On harder settings, you should use the scenery more. However, be careful as the scenery can be destroyed. As you progress to later levels, it becomes more satisfying to see the destroyed scenery.

Teyon’s excellent design makes up for shortcomings, like dumb enemies, that could hinder the game. When you activate iron sights, it displays a perfect 80s RoboCop targeting system. Green lines sweep across the screen to identify targets, just like in the movies.

Fan service helps me overlook any flaws. Teyon has put much effort into making the game look like the movies. They have recreated the logo, used audio references, and even copied some shots and lighting from the 1989 film. It’s easy to appreciate and enjoy this faithful and authentic world. There are references to the 80s that go beyond RoboCop, like a nod to They Live and a villain who looks a bit like Hans Gruber from Die Hard.

My brain thinks the game is glitchy, but my heart tells me to keep playing because the visuals and design are well done. Sometimes, when a game looks good, you can overlook its flaws, like animation issues and frame rate drops. In other words, it’s just a glitch. Fans will love RoboCop: Rogue City, just like an Auto-9 devours scenery.

Final Words

RoboCop: Rogue City has some issues, but it shines with its use of Unreal Engine 5 and evident passion for the franchise, making any technical flaws less noticeable. Teyon’s RoboCop is fun because it’s made specifically for fans. Unreal Engine 5 is impressive—well-executed license and ideas to enhance the gameplay.

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